NET Design Patterns Training | Design Patterns in C# Online Training

About the design patterns in C# Course

Design patterns are tried-and-true fixes for typical issues with program design. They aid programmers in producing adaptable, reusable code that is simple to maintain and update. There are three major types of design patterns in C#.


design patterns in C#

Design patterns are traits of the best methods used by qualified object-oriented software engineers. When developing new applications, software developers frequently encounter problems that can be fixed using design patterns. These answers were discovered by trial and error over a long period by numerous software engineers. In C#, design patterns provide general solutions or an adaptable method to handle common design problems. Patterns are fundamentally based on reusable designs and the interactions of things. This course provides an overview of all the Gang of Four design patterns C# (GoF).

Why Learn .Net Design Patterns Course?

It works well as a tool for programmers. To get the desired result, it is crucial to know how to apply patterns to particular circumstances. Design patterns, which speed up and simplify the design process, work especially well with C# because it is an object-oriented language. By employing pre-existing design patterns as helpful templates for your products, you may create software more quickly. You will be guided through design patterns in C# course.


What Design Patterns will you learn?

Design patterns come in a wide variety of forms, but some of the most popular ones are as follows: 

  • Patterns for the flexible object or class creation are known as creational patterns. The Factory pattern, Singleton pattern, and Builder pattern are among the examples.

  • Structural patterns: These patterns are used to specify how classes or objects relate to one another. The Adapter pattern, Bridge pattern, and Composite pattern are a few examples.

  • Behavioral patterns: These patterns are used to describe how classes or objects interact with one another. The Observer pattern, State pattern, and Strategy pattern are among examples.

  • Architectural Patterns: Layered architecture, the MVC pattern, SOA, REST, and microservices architecture are examples of architectural patterns.

Course objectives

Typical design patterns course goals include:

  • Language fundamentals of C#

  • OOPs concepts

  • Generics in C# and other features in C#

  • Features for productivity and debugging in Visual Studio

  • The function interfaces in.NET

  • The function of .NET base class libraries' classes, objects, namespaces, and assemblies

  • .NET Framework components 

  • Data access with ADO.NET

  • Using several threads at once

  • Lambda and LINQ

  • Basics of Using C# in ASP.NET Applications

  • Understand and implement the SOLID principle

  • Implement the GOF Design Patterns (Gang of Four design patterns C# ) (23 Patterns)

  • Understand and implement the Architectural Patterns

  • Advanced Concepts

Pre-requisites

The prerequisites for the design patterns course can vary depending on the level of the course and unique requirements. However, the following are some common conditions that may be useful:

  • The student should be familiar with C# and the object-oriented design concepts used in it during the design patterns course.

  • It is essential to comprehend OOPs concepts such as classes, objects, inheritance, and polymorphism

  • Prior knowledge of the programming languages and software development tools such as IDE, version control, and debugging tools is advised.

  • A fundamental understanding of software design principles is preferable

  • Understanding the ideas and patterns of software architecture, such as MVC is required

Who can Join?

This design patterns in C# course is intended for .NET or C# developers who wish to examine design pattern implementations in the present era rather than just the standard examples found in textbooks. 


Tools/SDK/IDE?

Visual Studio 2022, VS Code, Eclipse IDE,  Design Patterns Library, IntelliJ IDEA,  

Frequently Asked Questions

Q1. Do you prepare me for the job interview?

Yes, we do. We will discuss all possible technical interview questions and answers during the training program so that you can prepare yourself for the interview.


Q2. Do you provide training on the latest technology version?

Yes, we do. As the technology upgrades, we do update our content and provide your training on the latest version of that technology.


Q3. Do you provide any course material or live session videos?

Yes, we do. You will get access to the entire content including class videos, mockups, and assignments through LMS.


Q4. Can I share my course with someone else?

In short, no. Check our licensing that you agree to by using Dot Net Tricks LMS. We track this stuff, and any abuse of copyright is taken seriously. Thanks for your understanding on this one.


Q5. What If I miss my online training class?

All online training classes are recorded. You will get the recorded sessions so that you can watch the online classes when you want. Also, you can join other classes to do your missing classes.


Q6. Who are your mentors?

All our mentors are highly qualified and experienced professionals. All have at least 8-10 years of development experience in various technologies and are trained by Dot Net Tricks to deliver interactive training to the participants.


Q7. What are the benefits of the design patterns?

Design Patterns are best practices for object-oriented program design and are widely accepted as industry standards. They facilitate abstract communication and collaboration among developers. Design Patterns provide sensible and effective answers to specific and frequent software design problems. These models save minor problems from developing into major issues.


Q8. What is meant by C# design patterns?

For the specific object-oriented programming challenge, design patterns suggest a specific implementation. If you want to ensure that there is only one instance of a class, for example, you could build it using the Singleton design pattern such that it can only hold one object. By offering syntactic characteristics and semantic support for concepts that correspond to those found in object-oriented design, programming language C# promotes the development of object-oriented software. In this course, 23 design patterns are discussed.


Q9. What are design patterns ?

A design pattern is a traditional, repeatable solution to a problem that arises regularly in a certain context in software design. It is not a fully developed design that can be immediately converted into source code or machine code. It functions as a problem-solving description or model that may be used in a variety of situations. When developing new applications or systems, programmers can use design patterns, which are recognized best practices, to address common problems.

Q10. Who can benefit from this design patterns course ?

A C# design pattern course can benefit a diverse range of individuals and organizations, including software developers, software architects, technical leads, students, and job seekers.


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